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Development Team’s Responses to Your 8/22 Update Comments and Questions
Hello, Masters of the Book. I am Kim Young-mo, the director of ASTRA: Knights of Veda. On August 22nd, we released our new raid content, "Ancient Golden City." We would like to extend our sincere appreciation to all of Masters of the Book for your continued interest and feedback. We at the Development Team are constantly monitoring all your feedback and suggestions and based on the feedback you've provided regarding this update, we would like to share our responses and outline our future plans. 1. Since compatible characters are required to clear the Ancient Golden City, the accessibility and difficulty seem to be too high. We are considering various measures to improve the Ancient Golden City's difficulty and accessibility and make it more enjoyable. Among these measures is enabling the Support Knight system in Ancient Golden City, where you can receive help from other Masters of the Book’s Knights a fixed number of times. We will also be looking into improving the performance of both 5★ and 4★ Knights so that an even more varied amount of Knights can be utilized properly. 2. It is unfortunate that the Ancient Golden City content was released as solo content rather than as Co-Op party content. When will Co-Op raids with other users be released? When looking at data from the “Shattered Dimensional Rift” event, we were able to see that the frequency of players doing the event solo was much higher than those doing it with their friends. This is despite the event being made relatively difficult for solo players and with Co-Op play in mind. Because of this, we thought that if raid content was introduced to the game as a Co-Op mode, it would be much more difficult for the majority of Masters of the Book to enjoy the content and experience the difficulty as it was intended. We would like to ask for your understanding that due to the reasons mentioned above we released the content as a solo experience where you can obtain rewards individually. In addition, we are also planning to introduce a version of the Shattered Dimensional Rift that you can play from the Adventure Zones in the near future, allowing you to enjoy it with Co-Op in mode. With this version of Shattered Dimensional Rift, you will be able to party up not just with your fellow Guild members but also with other Masters of the Book and obtain rewards, and these rewards being items needed the most. We will be sharing more details on this content once details are finalized. 3. It would be nice if there was a function to hide the appearance of the Weapon of Genesis. It is currently possible to disable the appearance of the Weapon of Genesis on your weapon by selecting the Weapon of Genesis you wish to disable then at the bottom left of the Book screen, and select the desired visibility. However, even though the option is set to “Hide”, the appearance was still exposed when entering battles. This issue has been resolved during the 8/29 Maintenance, so please check the options and see if the proper setting has been applied. 4. The Weapon of Genesis was also released with a paying product, so the BM elements are continuously increasing, making it burdensome. I wish it could be obtained in-game. We apologize for releasing the Weapon of Genesis as a paid product. We plan to provide additional in-game events to obtain enough by playing the game. 5. It’s difficult for new users to find friends, and keeping up with the increasing content is challenging. It would be helpful if there were no level restrictions on Knight Support. We fully understand your concerns. To help new Masters of the Book settle into Todburg, we plan to remove the level restriction for utilizing support characters in the next update and explore ways to expand the support system across more content, starting with those that have no particular issues. 6. It would be great to improve the Arena matching system based on character stats instead of account level. The development team has heard your feedback regarding this issue and have done an in-depth review. During the review however, we have determined that it would be difficult to base the matchmaking criteria on abilities or stats. In addition, even if improvements are made in this way, there is a risk that we may provide an even worse experience than the current one. Therefore, we will carefully review the direction of improvement internally before proceeding. For the last, since the opening of the current Arena season, there have been no significant changes to the abilities or stats of the Knights. Regardless, the power of the Knights of Veda played by the Masters of the Book has become very strong, so we will take this into consideration and make improvements to ensure you can enjoy the Arena in a more engaging way. 7. The lack of materials when enhancing newly acquired accessories creates a significant burden. It would be great if accessories could also have a "Resetting Item" like Veda Knights or weapons. It is indeed true that enhancing and resetting accessories with every update takes a lot of time. As per your suggestion, we will add an item that allows resetting the growth of accessories. Additionally, we are preparing a preset save function to improve convenience. Although the scope of this feature is larger than expected, it is scheduled to be updated on October 2. We will ensure there are no delays in the schedule and also improve the convenience of equipment replacement. 8. It seems that the rewards for the "Wealth of the Holy Grail" have become too lackluster. It would be great to enhance the rewards and add a chance to obtain special rewards to increase the excitement of logging in. The rewards for the "Wealth of the Holy Grail" have not been updated since its release. We will quickly review the rewards and reset them with items that better fit the current situation for an upcoming update. 9. The rewards for the "Simon's Amazing Gift" event are too low, and it's disappointing that only one mascot can be obtained per Guild. The "Simon's Amazing Gift" event is new content designed to encourage guild members to gather in the Guild Territory and earn rewards. However, as mentioned, there were also opinions within the development team that the number of mascots obtainable as rewards is too low and that the incentives are too low to justify participating at a specific time. Therefore, with the update on Thursday, August 29th, we have increased the number of Mascot rewards to 5 and extended the event period by one day to four times a week. We hope for your active participation. 10. It seems that Death Crown has become essential in all content, but there is currently no place to obtain it. We plan to improve this by allowing you to obtain it as a reward upon completing the boss battle that utilizes Death Crown, the final battle of Season 1, in line with the Season 2 update. We are also preparing to provide it to those who have already completed the final battle of Season 1, so we kindly ask for your patience. Thank you. 11. In the 2024 roadmap, it was mentioned that a new relic set would be added with the Ancient Golden City update, but it hasn't been added. I am wondering if the Relic Engraving system has replaced this. Yes, the new Relic set has been replaced by the Relic Engraving system. We apologize for not providing a clearer notification in advance. As mentioned in the roadmap, we were planning a new Relic set, but creating a new set of Relics takes a long time. We also considered that many players have already invested significant time in setting up their current Relics. Additionally, we ask for your understanding that we decided it would be best not to diminish the value of the existing Relics at this time. However, new Relics will be available through the new Nightmare Dungeon to be added in Season 2. The grade of the new Relics will be the same as the current ones, but we are preparing to provide certain Knights with more favorable options. For those who have nearly completed their Relic setup, we are designing the content to allow farming based on how you want your Knights to be built. 12. Call of the Stars - Fallen Veda Wings: We are curious if Event-limited Knights and Weapons will be added. The development team is still discussing ways to allow new Masters of the Book to obtain event characters. We are carefully preparing to implement improvements related to this in Season 2. This concludes the summary of the topics we believe you might be interested in regarding the recent update. Lastly, we'd like to inform our Masters of the Book about the update schedule leading up to Season 2. On September 12 update, various quality-of-life improvements that were previously mentioned in the Director's letter will be implemented. 1. The Portrait of Thierry will have its floors expanded from 27 to 36. You will be able to receive rewards by clearing only the last section you completed. * You will also be able to receive the rewards from the previous floors and choose grace as well. 2. Sweep Function: This feature will be added to Calydon Hideout, Forgotten Mines, and Knight’s Mission. 3. Instant Stage Entry: When retrying Adventure Zones, Sealed Prisons, and Veda’s Nightmare, you will now enter the stage directly without going through a loading screen. 4. Arena Auto-Matching: An auto-matching function will be added to Arena content. 5. Equipment Dismantling: When dismantling equipment, you will now receive Enhancement Materials instead of Gold. Additionally, equipment obtained will automatically be dismantled based on its grade. 6. Bulk Reward Collection: The ability to collect rewards in bulk, previously only available in certain content like achievements, will be significantly expanded to other content. Additionally, a Hell Mode Boss Battle, named ‘Beast Battlefront’, will be introduced in the October 2nd update. We hope you look forward to it. Lastly, we regret to inform you that the schedule for Season 2 has been pushed back from the originally planned October 3rd to October 31st. While adding new content is important, we have prioritized the quality-of-life improvements mentioned above. As a result of the extended timeline, we will enhance the quality of Season 2 content, including new content that wasn’t on the update roadmap, such as a new challenge with 1,000 floors. We are also preparing various events and rewards to ensure your satisfaction, so please stay tuned. We sincerely apologize for the delay and the wait that Masters of the Book anticipating Season 2 will now have to endure. The development team is committed to not missing out on feedback from our Masters of the Book and will continue to strive to provide the best possible service. Thank you.
24.09.02
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Development Team’s Responses to Your August Update Comments and Questions
Hello, Masters of the Book. I am Kim Young-mo, the director of ASTRA: Knights of Veda. In the beginning of August, we added Guild Territories to the game to serve as the foundation for expanding our Guild-related content, and the newly-introduced “Shattered Dimensional Rift” is the first step to this wave of new content. We at the Development Team are constantly monitoring all your feedback and suggestions, including those about the “Shattered Dimensional Rift”, and would like to assure our Masters of the Book that we are reviewing them for implementation into the game. Among the content introduced in this update, there was some feedback which we can immediately address and some that may take some time before implementation. We would like to address each one-by-one. 1. Decrease the amount of time spent progressing on existing content as newer ones are introduced. The development team plans to introduce a 'Clearance' function to allow players to quickly complete content that may sometimes feel like 'homework' or is very tedious. This function will also be applied to some challenging content depending on the situation. These improvements aim to let players enjoy the game more comfortably, allowing you to focus on the more challenging content. Here are the specific directions: * Portrait of Thierry: We will shorten some sections when the boss on the 18th and 27th floors are cleared and allow immediate rewards for the shortened sections. - For example, if you have cleared up to the 19th floor, you can start from the 10th floor in the next round, and if you have cleared up to the 27th Floor, you can now proceed from the 19th Floor. * Arena: An automatic rematching function will be added to make it easier to obtain the Crown of Victory Progress reward. * Knights Mission: Previously completed missions will be marked as completed immediately to allow easier collection of rewards. * Calydon Hideout: We plan to improve it so that you can receive gold rewards based on your highest Kill Count. * Forgotten Mine: We plan to improve it so that you can receive rewards based on the quantity of the most acquired enhancement materials such as Calydon Hideout. In addition, while we had planned to add higher difficulty levels for the above content in future updates, we will instead focus on providing a more challenging experience to minimize the fatigue that the Masters of the Book might feel. We believe that these changes make the game a more enjoyable experience for everyone, please look forward to these changes being implemented into the game on the September, 12 Update maintenance. In addition to the 'Clearance' feature, we also plan to add a function to automate the acceptance of the statues of the Goddess the “Veda's Return” when Full Auto Battle is enabled in Adventure Area, Sealed Prison, Veda's Nightmare and Tower of Trials content. This new feature will be quickly applied during the August 22 update. 2. The new Shattered Dimensional Rift event is too hard, and Guild Territory lacks content. Additionally, the Guild alarm and Chat alarm features are not working properly causing inconvenience. Introduced during the 8/1 update, Guild Territories will be updated to include new main content such as Guild Conquest, Guild Treasure Chests. and Guild World Bosses. Current event content like Shattered Dimensional Rifts will continue to be accessible in this area. Although there are still many areas needing improvement, we strive to make important Guild Notices more accessible and quickly fix the chat notification feature. We also plan to add and expand uses for the Guild Progress function. As for the difficulty of the Shattered Dimensional Rift event, we initially developed the event with it being the most challenging content for players in a guild. We will be taking extended notes and will be analyzing the performance of our Masters of the Book in order to make more informed decisions for game balance for the next event. Additionally, we will improve the display of attribute information for each boss to make progress easier. We will coordinate the application schedule internally with the development team and aim to implement these changes as quickly as possible. 3. Requests for new Knights of Veda of other attributes and positions, as well as a Practice Mode We are planning to add DPS Knights with Blood, Earth, and Poison attributes. We are also planning to introduce on the October 2nd Update, the addition of a practice space that will allow you to test each Knight's performance. As mentioned in the previous Director's Note, we plan to improve the Knights of Veda currently lagging behind other Knights in power. For lingering damage attributes like Poison, we plan to improve the overall attribute structure to make them more attractive to use. 4. It would be nice if the maximum amount of Radiance and Mystical Chromatics could be increased. With the 8/8 update, the maximum number of these two currencies was increased from 9,999 to 999,999. We are also continuing to consider adding more ways to acquire these currencies. 5. Addressing problems like long loading screens, pressure to spend on Halos and El Cids, and adding new support characters for Special Supply Delivery Operation. We will add new Knights of Veda to the Knight support system, which can be used in various events, as quickly as possible. The frequency of loading screens is also a very important factor for enjoying a smooth gaming experience, so we will make every effort to reduce or eliminate them as much as technically possible. We will also strive to design premium items more reasonably and consider diversifying the sources of materials. The 8/22 update will include the DPS Blood attribute Knight of Veda, Gabi, who wields a Large Axe. The update will also bring the Ancient Golden City, the Fearsome Treasure Chest, the Weapon of Genesis, and Relic Engraving. We promise to keep delivering engaging content and look forward to sharing more in the next Director's Note. Thank you.
24.08.12
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Development Team's Responses to Your July Update Comments and Questions
Hello, Masters of the Book. I am Kim Young-mo, the director of ASTRA: Knights of Veda. We have been carefully reviewing the various opinions shared by the community and on the official Discord following the major content update. We sincerely appreciate the diverse feedback provided by the community. Moving forward, we aim to gather your comments and questions after each major content update and provide comprehensive responses. While there are still areas for improvement, we are committed to incorporating your feedback to enhance the content and deliver a more polished experience. In this developer's note, we have compiled your questions about the first dual-attribute knight, Death Crown, and the challenging PVE content, Portrait of Thierry. 1. Portrait of Thierry feels significantly more difficult compared to other content, and being limited to one attempt per week makes it feel even more challenging. Portrait of Thierry is designed as high-difficulty PVE content in ASTRA: Knights of Veda. Our aim is to provide the enjoyment of overcoming tough challenges using your improved Knights of Veda. Currently, it consists of 27 levels, but we plan to add more and continue improving it. We've also heard your concerns about the game cycle. Considering that weekly resets may contribute to content fatigue, we will carefully deliberate internally to find ways to improve this aspect. We will strive to enhance the Portrait of Thierry based on your feedback and the data to make it more enjoyable and meaningful. In the future, we will introduce other high-difficulty PVE content like Guild Portal, Ancient Golden City, and All-Out Boss Battles. We will also review the options for accessory items, the main drops from Portrait of Thierry, to ensure you can enjoy building your teams for future content. Additionally, in Season 2, we are preparing end-game PVE content like World Boss Battles and Guild World Boss Battles that everyone can participate in. We hope that everyone will look forward to the new upcoming content. 2. Set Accessories from the Portrait of Thierry are so much better than existing Accessories that the latter are becoming neglected. Set Accessories from the Portrait of Thierry are currently the top-tier items in ASTRA: Knights of Veda. However, like the existing accessories, their options appear randomly, so it may take a long time to get the desired setup. Additionally, utilizing the normal Accessories is key to progressing through the early stages of the Portrait of Thierry, so assembling the Set Accessories requires a slow build-up. For the time being, we expect the Portrait of Thierry to be the definitive spot for obtaining accessories, and we aim to provide sufficiently attractive growth potential through this content. 3. Since Death Crown is a dual-attribute Knight of Veda, I’m wondering if the damage from both attributes are doubled. I also wonder if his damage type can be changed to deal another attribute when the enemy activates Active Resistance. A dual-attribute Knight of Veda has the advantage of being able to counter two enemy attributes, but also has the weakness of being vulnerable to both opposite attributes. Death Crown, the first dual-attribute Knight of Veda, is strong against Light and Poison Knights of Veda, but is weak against Blood and Water. It also cannot deal much damage against Darkness. As you asked, attacking an enemy with Active Resistance against one of Death Crown’s attributes will not allow you to deal more damage, since he will maintain his original attribute of attack. If it were possible to switch to another attribute to deal damage to bypass Active Resistance, it would deviate too much from the current rules of the game, so we intend to maintain this current interaction. However we plan to improve it so that if another Knight of Veda triggers the active resistance, a dual-type Knight of Veda will be able to gain an advantage (if possible). Dual-attribute Knights of Veda are designed as the ultimate 5-star characters. Therefore they possess the strength to overcome their weaknesses. In Season 2, we will continue to introduce dual-attribute Knights. Dual-attributes will be granted to Knights of Veda comparable to the Transcended Angels, Boden and Dual-attributes will be granted to Knights of Veda equivalent to the top 5 units from the Dragon Blaze universe, such as the Transcended Angels, Quintuple Ascendants and Boden. 4. El Cid types are too detailed, and we'd like to see more sources where we can get enhancement and ascension materials Currently, El Cids are divided into general El Cids and exclusive El Cids. We aimed to make general El Cids relatively easier to obtain compared to exclusive El Cids. Exclusive El Cids provide special effects tailored to a character's traits, allowing for stronger growth. We are constantly looking for ways to reduce the difficulty in acquiring El Cids. To address the lack of enhancement and ascension materials for El Cids, we have added items to the Guild Shop that can be exchanged starting from the August 1 update. We are also discussing and planning more ways to provide sufficient content for acquiring enhancement materials for El Cids and Halos to meet your expectations. 5. We are concerned about the underperformance of some Knights of Veda and the skill cooldown reduction options. We are aware that some Knights of Veda are not performing well. We will continuously update and improve these knights. We are especially focused on reviewing the performance of pickup knights. All Knights of Veda will have roles in various content. We understand that you play with great affection for each Knight of Veda, and we are working to ensure all knights can shine in different content. We also recognize your concerns about the skill cooldown reduction options. Currently, the maximum efficiency of this stat is 81.28%, and for Yanko, it can reach up to 88.48% at Fate 6. We believe this issue is more noticeable in PVP than in PVE and will continue to monitor it closely. As mentioned before, we promise to find solutions other than nerfs to provide updates that will hopefully satisfy the community. 6. We would like to have a feature that allows us to check battle stats for each content. We understand that checking detailed battle statistics is essential for enjoying the game. We will schedule updates to add this feature, starting with the content where battle statistics matter the most. 7. We would like a preset feature to easily swap relics and accessories, and a Knight of Veda with a skill that occasionally returns enchantment scrolls. The development of a preset feature for equipment is currently in progress. We will also incorporate the suggestion for a Knight of Veda with a skill that returns enchantment scrolls into development as soon as possible. We are committed to continuously updating the game with various quality-of-life features that the community has been asking for. 8. Lack of stories for new characters Detailed stories for the new knights will be revealed in the Season 2 storyline. Season 2 will introduce knights with unique and captivating backgrounds. We are working hard to build anticipation for the upcoming story and to highlight the unique qualities of many heroes in Season 2. 9. Having to play Calydon Hideout and Forgotten Mine three times daily feels exhausting. We understand that Calydon Hideout and Forgotten Mine can feel like daily chores for material farming without much fun. To address this, we will improve the system and add a sweep function to claim rewards based on your best record. We have reviewed the various feedback shared after the Portrait of Thierry update. We will incorporate your feedback and improvements to hopefully provide everyone with a better experience. We are preparing more PVE and PVP content for everyone to enjoy. In Season 2, there will be end-game content tailored to each position. We promise to keep delivering engaging content and look forward to sharing more in the next Director's Note. Thank you!
24.07.30
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Director's Thank You Message for the 100-Day Anniversary
Hello, Masters of the Book. This is Youngmo Kim, the director of “ASTRA: Knights of Veda.” Looking back on the hectic days since the game's launch, I am deeply thankful for your enthusiastic support and engagement, which have helped us reach our 100-day milestone. Even though the game has had its flaws, I sincerely thank all the Masters of the Book who have enjoyed playing and provided valuable feedback and encouragement. To celebrate our 100-day anniversary on July 11, we have planned a major update featuring the large-scale content “Thierry's Portrait” along with various other updates. We are also preparing a generous 100-day event to make your gaming experience even more enjoyable. We have prepared a truly meaningful surprise gift for you. We’re going to be tying the ASTRA and Dragon Blaze worlds together in the way teased through the main story. "Death Crown," the iconic symbol of the two worlds will be added to the game! All Masters of the Book can meet 'Death Crown,' the true protagonist and the first dual-attribute hero, through a special coupon. Furthermore, to enhance the quality and design of the Knights of Veda, we plan to release new Knights and regular updates every three weeks, starting from the July 11 update. The content that we previously announced for the second half will still roll out in stages according to the promised schedule. We thank you for your patience and understanding. We are committed to providing continuous updates and improvements to make your experience more convenient and enjoyable. We will share more details in the next developer note. We sincerely thank all the Masters of the Book who have supported us over these 100 days. Your continued support and encouragement mean a lot to us. Sincerely, Youngmo Kim
24.07.03
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Notice on Balancing of Knights of Veda and Items
Masters of the Book, The development team plans to balance the Knights of Veda and items in preparation for the upcoming "Battlefield of the War Gods" update on June 13th. Our goal is to enhance underperforming knights, fix errors in some knights, and ensure balance for the upcoming diverse content updates. The development team has carefully reviewed the direction of players' gameplay, item possession status, and the balance of each character to adjust the balance for the future diversity of characters and the expansiveness of content. The balance improvement patch will be carried out in two phases. The first phase will be through the "Battlefield of the War Gods" on the 13th, and the second phase will be through the "Portrait of Thierry Update" (Hundred-Day Commemoration Event). To preserve the value of your items and characters, our goal is to avoid nerfs as much as possible and to meticulously refine the balance between attributes and characters. 1) Knights of Veda Balance Changes ■ General We fully understand that the Knights of Veda who use melee weapons lack stability in PVE compared to those who use ranged weapons and experience damage loss due to mob patterns. Additionally, they are often targeted in concentrated fire in PVP, which requires several improvements. The "active resistance" for Knights of Veda who use melee weapons will be increased by 40% compared to before. The time during which Knights of Veda who use melee weapons are staggered when hit while sprinting will be reduced by 75% compared to before. The delay between motions for Knights of Veda who use melee weapons has been finely adjusted to allow easier counterattacks after evasion. ■ Arin The delay between the 3rd and 4th hits of the normal attack [Shadow Slash] will be reduced, decreasing the overall time required for normal attacks and the delay after the 4th hit, thereby increasing the overall attack speed. The Z-axis range (vertical) of the normal attack [Shadow Slash] will be increased by approximately 14%, allowing you to attack a wider range of enemies more quickly. The activation condition for [Death's Grip] with the normal skill at Fate 2 will be eased from requiring 4 hits to just 3 hits for additional damage. Additionally, the damage will be increased from 42% to 63%, enhancing the overall damage effect of the normal skill. ■ Edward Using the signature skill [Time for Punishment] will now apply a 10% Damage Reduction buff, allowing for more aggressive play. After using the signature extend skill [Wounds of Flames], you will be able to attack again more quickly. ■ Atterisee The explosion from the normal skill [Roll Roll Roll!] often misses the target, making it hard to focus the damage. The animated bear is now a summon, which makes its actions more precise. It can better push and gather small monsters, and it won't miss large monsters, exploding after a short delay upon contact. Additionally, like the signature skill [Research Pays Off!], it will apply a defense reduction debuff. ■ Veleno The stationary casting motion of the signature skill [Metastases of Poisoning] often puts the user in danger. Users frequently need to dodge before finishing all three consecutive attacks. To address this, the casting motion will be changed to make the user retreat backward while firing, as it originally did. ■ Eliyar The signature skill [Reindeer Strong Bow] will be adjusted to allow for a quicker follow-up attack. ■ Rani The usage frequency of the strong attack [Midday Beam] has been found to be low, so its damage per hit will be increased by 25%. ■ Andrei The initial hit range of the signature skill [Blazing Pillar] is too small, so it will be adjusted to hit a wider range of targets, similar to its subsequent hits. The signature extend skill [Burn!], which consumes additional Veda energy, has a low damage output and is underused. It will now also inflict 'Burn' on all targets hit, with the burn effect being influenced by Andrei's DoT stat. ■ Yanko Yanko's signature skill [Complete the Bond!] has not been very useful. Therefore, at Fate 4, a piercing effect will be added (up to 2 times), and all pierced enemies will also be bound, making the skill more effective. ■ Nayan Nayan's healing skills [Elemental's Blessing] and [Walrus Vigor] are based on Nayan's HP. However, there was an error where the extra HP from the "Cooked Food" effect was not included. This will be fixed so that the "Cooked Food" effect is also counted in the recovery amount. ■ Nec The effect [Abyssal Eye] of Nec's exclusive weapon [Misplaced Love] increases HP, and the damage of Nec's normal skill [Bansch's Dance] and strong attack [Spirit's Touch] is based on HP. However, [Abyssal Eye] was not increasing the damage of Nec's normal skills and strong attacks. This has been fixed to boost Nec's damage. Additionally, the summon Roderick will now benefit from the [Abyssal Eye] effect, gaining more HP and damage. (However, the HP Nec gains from [Abyssal Eye] will not be counted again for Roderick's HP and damage.) The damage of the signature extend skill [Darkness Retribution] was supposed to increase with level, but an error prevented this when used by Roderick. This has been corrected to ensure the level increase is applied. 2) Option Balance Changes ■ DoT(%) For [DoT (%)], it generally deals damage that ignores defense, but it was not affected by attack power. Additionally, its availability was limited to rings, reducing the effectiveness of the Knights of Veda who rely on DoT. Now, DoT will be based on the attacker's attack power. Additionally, DoT options have been added to attribute enchantments, making it easier to get this option. New options [Bleed DMG(%)], [Burn DMG(%)], [Shock DMG(%)], and [Poison DMG(%)] have been added to each elemental gem. [Bleed DMG ], [Burn DMG ], [Shock DMG ], and [Poison Effect DMG ] can each be obtained through the crafting of blood, fire, lightning, and poison attribute gems, respectively, and have higher base values compared to [DoT (%)]. ■ [Bleed DMG ], [Burn DMG ], [Shock DMG ], and [Poison Effect DMG ] They can each be obtained through the crafting of blood, fire, lightning, and poison attribute gems, and have higher base values compared to [DoT (%)]. ■ Reduce Incoming Wound Rate(%) The utility of the “Reduce Incoming Wound Rate” sub-option for necklaces was deemed low, resulting in diminished usability. Therefore it has been increased to a maximum of 36%. [Updated 06/13 02:11 UTC] ■ ATK Bonus (%) The current [Attack Bonus(%)] option only affects [ATK] and not [Elemental ATK], which makes the [Elemental ATK] options less desirable. To rectify this, we’re changing the effect of [Attack Bonus(%)] to apply to both [ATK] and [Elemental ATK]. Moving forward, this will open up more avenues to strategize with elements in mind. ■ Absolute Defense The existing ‘Guard Rate’ option will be replaced with an option called [Absolute Defense]. [Absolute Defense] includes the existing [Guard Rate] effect and a new stat [Minimum Defense]. The existing Guard Rate effect will remain, reducing the amount of stamina consumed while guarding and increasing the amount of Veda Energy restored. It will also still apply up to a maximum of 80%. Now, when taking damage while guarding, the amount of Stamina consumed will be reduced, and the amount of Veda energy restored will be increased by the [Absolute Defense] value. [Minimum Defense] guarantees that your minimum defense is equal to a percentage of your [Absolute Defense], and will apply from any damaging threat, even when you are not guarding. This effect only applied to defense ignoring attacks that exceed your [Minimum Defense]. It remains effective above the maximum [Guard Rate] value of 80%, but its efficiency gradually decreases near this threshold. For example, with 10% [Absolute Defense], you will have about 28% [Minimum Defense] . Example 1) [Absolute Defense (10%)] = [Guard Rate (10%)] + [Minimum Defense (28%)] Example 2) [Absolute Defense (80%)] = [Guard Rate (80%)] + [Minimum Defense (40%)] Example 3) [Absolute Defense (200%)] = [Guard Rate (80%)] + [Minimum Defense (51%)] These values can be checked in a Knight’s Detailed Information window. Additionally, the above option values will also apply to new content’s monsters and bosses. ■ LV up effects Skill levels can be increased to level 10, and additional levels could be added through high Fate levels. While skills that hit level 11 were fine, skills beyond this level were applying less boosts than shown. This issue will be fixed. ■ Emergency Dodge The emergency dodge function will be improved for all Knights of Veda to provide a more dynamic combat experience. Before the emergency dodge function could only be activated after two stiffs, but we’re changing the rules so that it can also be used when a character is exposed to a vacuum skill that impedes their movement for a period of time. ■ Resistance Improvement Activated resistances will now provide protection against certain disruptive effects. ■ Auto-battle Strong Attack Usage Strong attacks are efficient and powerful attacks, and many Knights that rely on Auto-battle to perform well were being under-utilized. Strong attacks will now be used in auto-combat. Due to the balance changes, [Knight’s Oblivion], [Weapon’s Oblivion] items will be sent to all Masters of the Book. Each Master of the Book will receive one of these items, allowing you to reclaim resources and materials used to enhance them. ■ Knight’s Oblivion A Knight of Veda’s Level and Skills level will be reset to level 1, and you will receive all resources that have been used for their growth. ■ Weapon’s Oblivion Reset a weapon’s Level to 1, and receive all resources that have been used to enhance it. * Fate Levels, Weapon Refinement Levels, Sockets, Gems and Enchantments will not be reset. * ‘Knight’s Oblivion’ and ‘Weapon’s Oblivion’ items will be stored in your [Inventory > Valuables] tab. * Activate by pressing the ‘Use’ button from your inventory, which will bring up a list of Knights/weapons that can be reset. * As soon as you press the reset button, the Knight of Veda/ Weapon will be reset. Since consumed ‘Oblivion’ items and character progress can not be restored to their original state, please take care when using these items. This concludes our briefing of the balance changes for the Knights of Veda that will be introduced in the June 13 update. Once again, we apologize for the unavoidable need for a balance update. With the upcoming update bringing in the Battlefield of the War Gods, we’ll be introducing a variety of new content, and we’ll do our best to be more careful with character and item balancing. Thank you
24.06.12
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