Masters of the Book, I am Kim Young-mo, the director of ASTRA: Knights of Veda. The highly anticipated Season 2 update, Tears of the Goddess. was finally released on October 31, 2024. We would like to sincerely thank everyone who participated in the launch festivities. The development team is here to answer the feedback and questions you, our Masters of the Book, have shared. Through your feedback, we feel a greater sense of responsibility in addressing areas of the game that need further improvement. We will make sure to properly review your suggestions and reflect them in a way that would improve the game for Season 2 and beyond. 1. The Experience points required to level up the Master of the Book in Season 2 seem to have increased significantly, which caught many off guard. It's great that the experience points are higher, but the gap between Master of the Book levels and the Adventure Level Ascension Quests seems to have increased the progression difficulty. We have received numerous feedback about this, and it is one that we can empathize with as we plan to continually review and make changes to it on the difficulty side. The development team increased the experience points for the Master of the Book level in Season to allow new and returning users to level up quickly and unlock most of the content tied to these levels much faster. In the process, we anticipated a much slower increase in Knights' power relative to their Master of the Book level, and thus an increase in the difficulty of levels. While this was the case, we believed that several buffs made to most Knights, and the steady flow of resources given to users compared to those given from the Open Beta, made it so that clearing Adventure Zones shouldn't be too difficult. However, rest assured that we will continue to monitor the situation and make adjustments to Ascension Quests or Adventure Zones that are proving to be too difficult. 2. We're enjoying the addition of Squad Battles, but it seems like the monsters in it feel stronger. Are there any differences with monster HP values? For Season 2, the development team has created Squad Battle the foundational battle mode. In Squad Battle, all four Knights are actively on the field, which increases enemy health accordingly. After taking advantage of synergies with Knight combinations and stats, it became possible to break through the Adventure Zone using Squad Battle. However, if progress became difficult, we designed a play experience that allows you to challenge harder areas through Normal Battle or Co-Op, offering a more strategic approach to overcoming tough obstacles. 3. Most of the Knights added in Season 1 haven't had story quests attached to them. Are there any plans to add Story Quests to them? The Knights released in Season 1 continue to advance their quests and agendas within the world of ASTRA: Knights of Veda. The characters in the main story will continue to evolve, with additional storylines added over time. For the external characters with significant episodes, we will prioritize important updates and release them gradually. 4. I was really looking forward to the release of Season 2, but then I noticed that most of the new content added has been for the end-game. Are there any plans to add content for those still starting or at an intermediate level? In an earlier Director's Letter, we briefly introduced some content that will be added to the game's subsequent updates. We are currently monitoring the difficulty of content like Portrait of Thierry, Beast Battlefront, and the Ancient Golden City, as they seem to present a significant barrier for beginners. As a development team, our first priority has always been to design the difficulty of all content, future or existing, with high quality, ensuring that players of all skill levels can still have a satisfying gameplay experience. With that in mind, we will continue to adjust the balance of existing content and add more challenging high-level content to match the progression of users. The most important part in building powerful Knights in ASTRA: Knights of Veda has always been Item Setup, the most critical of which is the Relic setup. We believe that properly setting Relics is a key skill for anyone wishing to master the game. The Development Team is currently exploring various ways to make Relic setup and the checking of item stats easier for beginners. Once we finalize the direction for this update, we will share it with you all. 5. The stress brought about by the pity system is quite high, especially when consecutive pity pulls occur, bringing extreme disappointment. Could you ease the pity system or allow us to choose between a 100% guaranteed pity pull after 100 summons or a 50% pull after 70 summons. “Call of the Stars” is an area that requires careful consideration for various reasons. We fully understand the stress users may experience in this area and are working on measures that will satisfy a wide range of players. We will share these updates as soon as possible. While there is ongoing discussion, please note that since it is a system that has already been commercialized, we must approach any changes with caution. We appreciate your understanding and patience. That concludes the answers to the topics that we thought you might be curious about regarding the Season 2 update. As announced on a previous Developer Note, after the Season 2 “Tears of the Goddess” update, we plan to introduce “Trials of the Celestial”, “Nightmare Dungeon of the Deep Abyss”, “World Bosses”, and the Mythic-grade for Weapons and Knights. This, alongside some other planned content and improvements that we are still to introduce in future updates. We would like to thank all our Masters of the Book, who are still with us and who joined us for Season 2, “Tears of the Goddess”. A full roadmap for Season 2 will be provided soon, combining both the planned developments and improvements to existing content. Thank you.