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"[Simon’s Amazing Gifts] Guild Treasure Chest” Event Notice
Masters of the Book, Simon, who runs the Guild Shop, said that he hid a special gift in the 'Fearsome Treasure Chest' that you’ll probably want to check out. From Thursday to Sunday at 8PM server time, visit your Guild Territory and join the quest to defeat Fearsome Treasure Chests with your guild members and earn various rewards, including the mascot cat 'Coco,' 'Starstone,' 'Radiance,' and ' Galactic Bliss'. ■ Event Period * The event is set to start at 08:00 PM server time on the scheduled dates below. : November 14, 2024 (Thursday) - November 17, 2024 (Sunday) : November 21, 2024 (Thursday) - November 24, 2024 (Sunday) * The event will take place a total of 8 times during the event period. Guild Treasure Chest Event Schedule Server Guild Treasure Chest Event Time *Server Time / UTC Every Thursday/Friday/Saturday/Sunday KR / JP / TW 8:00 PM KST / 11:00 AM UTC SEA / OCE 8:00 PM SGT / 12:00 PM UTC AMERICAS 8:00 PM EST / 01:00 AM UTC EUROPE 8:00 PM CEST / 6:00 PM UTC ■ Participation Condition * You can participate in the event after completing the World Mission "Social Party?" * You can only participate after joining a Guild since this event is exclusively for Guilds. * You can join the event via the "Simon's Amazing Gifts!" event page under "Guidance of the Book" or from within the Guild territory. ■ How to Participate & Rewards Progress Time * Based on your respective Server Time Detail 7:55 PM ~ 8:00 PM Countdown before event start * All players on the Guild Territory before the countdown start are considered and are eligible to participate. 8:00 PM ~ 8:30 PM Defeat the Fearsome Treasure Chest Within 2 hours after defeating the Fearsome Treasure Chest Receive the defeating rewards * Rewards must be claimed within 2 hours from the time of defeating the Fearsome Treasure Chest * You can participate in the “Simon's Amazing Gifts!” event page or move to the guild territory starting 5 minutes before the event begins. * When the event starts, a 'Fearsome Treasure Chest' will appear in the center of the guild territory, and it can only be attacked with 'Normal Attacks'. * The rewards can be claimed within 2 hours from the time of defeating the Fearsome Treasure Chest. * Defeating the 'Fearsome Treasure Chest' will cause 30 Treasure Chests to appear, and each guild member can open only one Treasure Chest. * If you have already obtained a Treasure Chest once per day, you cannot receive additional rewards by changing Guilds and re-participating. * The rewards from the Treasure Chests will not be the same for all Guild members; they will be obtained randomly. * The mascot 'Coco' can be obtained by up to 5 guild members, and if you have previously obtained 'Coco,' it will be replaced with Crystals of Fate x10. * When a Treasure Chest containing the Mascot is opened, a pop-up will display the username of the user who obtained it. ■ Notes * The rewards received will be directly credited to your in-game inventory. * The event can proceed even if all Guild members are not present at the event start time. * If the 'Fearsome Treasure Chest' is not defeated within the time limit, it will disappear. * The time period to claim the rewards from the 'Fearsome Treasure Chest' may vary depending on when it was defeated. * After the time for receiving rewards has passed following the defeat of the 'Fearsome Treasure Chest', you will not be able to claim the 'Treasure Chest', and lost rewards will not be given again. * For more detailed event precautions, refer to the <Event Policy>. Participate in the event and show off 'Coco' to everyone in the tavern! Thank you.
24.11.14
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"Apparition’s Rush" Event Notice
Masters of the Book, For those who eagerly await the arrival of supplies, we summon valiant knights to escort the steadfast supply wagon through the depths of a relentless Nightmare. Protect this mysterious supply wagon deep within the Nightmare, and earn rewards such as Starstone, Radiance, and Mystical Chromatics. ■ Event Period * November 14, 2024 06:00 AM UTC - November 28, 2024 Maintenance * November 13, 2024 10:00 PM PST - November 28, 2024 Maintenance ■ How to Participate * The event will be available for access upon completing Chapter 5, Stage 4 at the Adventure Zone. * In the "Guidance of the Book," you can access the "Apparition’s Rush" event page by clicking ‘Participate’ or by entering through the "Apparition’s Rush" button located to the left of ‘Veda's Nightmare’ at the bottom-right corner of the Cloister of the Holy Grail. ■ Event Details * Escort the carriage to the designated destination within the time limit before the supply count reaches zero. * After clearing the previous stage, you will be able to challenge the next one. ■ Event Rewards * Rewards for the "Apparition’s Rush" event are determined based on the time remaining upon completing the supply transport. * If you complete each stage within 70 seconds, you will receive an additional "Potion of Sunset." * You can check the target times and rewards in the "Challenge Goals" section at the bottom right of the Apparition’s Rush stage screen. ■ Notes * Rewards for clearing each stage will be directly sent to your in-game inventory. * Event details may change in the future, and any changes will be notified through this notice. * For more detailed information and precautions regarding the event, please refer to the <Event Policy>. Thank you.
24.11.13
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Development Team’s Responses to Your 10/31 Update Comments and Questions
Masters of the Book, I am Kim Young-mo, the director of ASTRA: Knights of Veda. The highly anticipated Season 2 update, Tears of the Goddess. was finally released on October 31, 2024. We would like to sincerely thank everyone who participated in the launch festivities. The development team is here to answer the feedback and questions you, our Masters of the Book, have shared. Through your feedback, we feel a greater sense of responsibility in addressing areas of the game that need further improvement. We will make sure to properly review your suggestions and reflect them in a way that would improve the game for Season 2 and beyond. 1. The Experience points required to level up the Master of the Book in Season 2 seem to have increased significantly, which caught many off guard. It's great that the experience points are higher, but the gap between Master of the Book levels and the Adventure Level Ascension Quests seems to have increased the progression difficulty. We have received numerous feedback about this, and it is one that we can empathize with as we plan to continually review and make changes to it on the difficulty side. The development team increased the experience points for the Master of the Book level in Season to allow new and returning users to level up quickly and unlock most of the content tied to these levels much faster. In the process, we anticipated a much slower increase in Knights' power relative to their Master of the Book level, and thus an increase in the difficulty of levels. While this was the case, we believed that several buffs made to most Knights, and the steady flow of resources given to users compared to those given from the Open Beta, made it so that clearing Adventure Zones shouldn't be too difficult. However, rest assured that we will continue to monitor the situation and make adjustments to Ascension Quests or Adventure Zones that are proving to be too difficult. 2. We're enjoying the addition of Squad Battles, but it seems like the monsters in it feel stronger. Are there any differences with monster HP values? For Season 2, the development team has created Squad Battle the foundational battle mode. In Squad Battle, all four Knights are actively on the field, which increases enemy health accordingly. After taking advantage of synergies with Knight combinations and stats, it became possible to break through the Adventure Zone using Squad Battle. However, if progress became difficult, we designed a play experience that allows you to challenge harder areas through Normal Battle or Co-Op, offering a more strategic approach to overcoming tough obstacles. 3. Most of the Knights added in Season 1 haven't had story quests attached to them. Are there any plans to add Story Quests to them? The Knights released in Season 1 continue to advance their quests and agendas within the world of ASTRA: Knights of Veda. The characters in the main story will continue to evolve, with additional storylines added over time. For the external characters with significant episodes, we will prioritize important updates and release them gradually. 4. I was really looking forward to the release of Season 2, but then I noticed that most of the new content added has been for the end-game. Are there any plans to add content for those still starting or at an intermediate level? In an earlier Director's Letter, we briefly introduced some content that will be added to the game's subsequent updates. We are currently monitoring the difficulty of content like Portrait of Thierry, Beast Battlefront, and the Ancient Golden City, as they seem to present a significant barrier for beginners. As a development team, our first priority has always been to design the difficulty of all content, future or existing, with high quality, ensuring that players of all skill levels can still have a satisfying gameplay experience. With that in mind, we will continue to adjust the balance of existing content and add more challenging high-level content to match the progression of users. The most important part in building powerful Knights in ASTRA: Knights of Veda has always been Item Setup, the most critical of which is the Relic setup. We believe that properly setting Relics is a key skill for anyone wishing to master the game. The Development Team is currently exploring various ways to make Relic setup and the checking of item stats easier for beginners. Once we finalize the direction for this update, we will share it with you all. 5. The stress brought about by the pity system is quite high, especially when consecutive pity pulls occur, bringing extreme disappointment. Could you ease the pity system or allow us to choose between a 100% guaranteed pity pull after 100 summons or a 50% pull after 70 summons. “Call of the Stars” is an area that requires careful consideration for various reasons. We fully understand the stress users may experience in this area and are working on measures that will satisfy a wide range of players. We will share these updates as soon as possible. While there is ongoing discussion, please note that since it is a system that has already been commercialized, we must approach any changes with caution. We appreciate your understanding and patience. That concludes the answers to the topics that we thought you might be curious about regarding the Season 2 update. As announced on a previous Developer Note, after the Season 2 “Tears of the Goddess” update, we plan to introduce “Trials of the Celestial”, “Nightmare Dungeon of the Deep Abyss”, “World Bosses”, and the Mythic-grade for Weapons and Knights. This, alongside some other planned content and improvements that we are still to introduce in future updates. We would like to thank all our Masters of the Book, who are still with us and who joined us for Season 2, “Tears of the Goddess”. A full roadmap for Season 2 will be provided soon, combining both the planned developments and improvements to existing content. Thank you.
24.11.12
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